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Roald Naeri

BSc Computer Game Applications Development.
MSc Artificial Intelligence for Games.
rnaeri523@gmail.com 

Masters Projects

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Arkcarmic Descent

Module Brief: Working in a multidisciplinary team with Masters students from across the Games Academy to design, implement and pitch a game prototype.

Action Adventure/ Immersive Sim

Major Project

Created a mesh that can store tactical information about the game environment, allowing AI agents to make more intelligent decisions and operate on more knowledge than only that of their immediate vicinity.

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Classical AI

Module Brief: Create two demo applications, exemplifying two distinct categories of AI technology: Authored behaviors and Computational intelligence.

1: Scheduled/Radiant Behaviour

2: Tactical Pathfinding and Realistic pursuit Mechanics

Machine Learning

Module Brief: Create a demo application applying machine learning to a game related task and identify how varying parameters impact ML algorithm performance.

Top Down Racing Game

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Bachelors Projects

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CMP302: Gameplay Mechanics Development

Module Brief: Create a game mechanic, piece of functionality or reusable component within the Unreal engine system using only C++.

Hybrid 1st/3rd person shooter cover mechanic

CMP208: Game Programming and System Architectures

Module Brief: Design a 3D computer game application for the PS Vita.

3D Side view fighting game

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DES310: Professional Project

Module Brief: Develop a casual Rube Goldberg Machine sandbox style game for android devices, targeted at teens to adults, to complement the University of St Andrew’s community outreach programme.

Sandbox Rube-Goldberg Machine builder

CMP105: Games Programming

Module Brief: Design and develop a sprite-based computer game.

2D Overhead stealth/action game

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CMP301: Graphics Programming with Shaders

Module Brief: Develop a set of shaders and an accompanying application to demonstrate them.

Rendition of Halo 3 Map Valhalla

CMP407: Audio Programming

Module Brief: Develop an application showcasing a broad range of audio programming techniques.

Survival/Horror game

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